Grant Stoner
I'm a gaming journalist who covers the industry from a disabled lens. My articles explore the accessibility initiatives made by development studios, as well as the representation of disabled people through consulting and exposure opportunities. When not discussing accessibility and the disabled community, I really enjoy writing features exploring my favorite franchises, namely the Pokémon series.
How Nintendo Finally Corrected a Glaring Paper Mario Mistake
The Thousand Year Door was my first true experience with the duality of accessibility and the disabled experience in games.
Prince of Persia: The Lost Crown Proves Metroidvania Games Can Be Accessible
Developers spent years crafting and refining each option to ensure they could benefit disabled players, right up until launch.
The 10 Most Accessible Video Games of 2023, Ranked
As the year ends, Inverse examines some of the most accessible games of 2023, highlighting exactly what made them great.
How Mortal Kombat Pushes Video Game Accessibility Forward
One fatality at a time.
Forza Motorsport Just Set the Gold Standard for Accessibility in Games
Inverse score: 10/10
"Danger Dumplings": How Arachnophobia Inspired a New Type of Gaming Innovation
The freedom to have the experience you want.
'The Last of Us' Part I on PC Is a Huge Missed Opportunity
Inverse Score: 6/10
Dead Space Solves a Major Problem of the Survival Horror Genre
Inverse score: 9/10
Ubisoft proves the most important trend in video games didn’t happen overnight
“No one is questioning or needs to know why we’re making games accessible these days.”
Disabled Destiny 2 players are changing the worst thing about online games
Are accessibility features and/or overpowered weapons cheating?
Gotham Knights’ accessibility features feel like an afterthought
Batcycle blues.
Deathloop’s journey towards accessibility is one of redemption
Arkane’s journey towards a more accessible gaming future.
How disabled 'Elden Ring' players conquered the Lands Between
From “pukefest” to platinum.