Gaming Luminaries

Inverse Luminaries celebrates the leaders and visionaries across the video game industry.

Luminaries 2022
Elden Ring, Breath of the Wild 2, and 6 more games that will change the medium
by Jen Glennon, Steven Asarch, Hayes Madsen and Tom Caswell
Luminaries 2022
The Last of Us devs bet big on accessibility — and made a better game

“I was in very much a mood of, like, we can do anything.”

by Jen Glennon
Luminaries 2022
Ikumi Nakamura won E3. Now she wants to fix the games industry

The breakout star of E3 2019 has gone indie.

by Jen Glennon
Luminaries 2022
Super-streamer Ludwig Ahgren hates the same awful gaming trends that you do

The world is watching.

by Steven Asarch
Luminaries
After Nintendo, Reggie Fils-Aimé wants gamers to give the metaverse a chance

Don’t be a cynic.

by Tom Caswell
Luminaries
The King of Final Fantasy reveals why the series is “struggling”

Bring in the fixer.

by Hayes Madsen

Go deeper 🎮

The Inverse Interview

'Dragon Quest 3' Producer Wants to See an HD-2D Remake of 'Final Fantasy VI'

By Hayes Madsen

A classic reborn.

Gaming

Google’s Trilogy of Halloween-Themed Doodle Games Comes to a Satisfying End

By Shannon Liao

“We envisioned this Halloween series as a trilogy.”

The Inverse Interview

Life Is Strange Devs On Bringing Back Other Characters: “Never Say Never”

By Hayes Madsen

The series’ first sequel.

Retrospective

The Past, Present, and Future of Khans of Tarkir — According to Wizards of the Coast

By Jake Kleinman

“It was a pretty special set for us.”

The Inverse Interview

'Dead Rising' Devs Say a Remaster of the Second Game Is 'Definitely Possible'

By Hayes Madsen

Frank is back in action.

The Inverse Interview

'Dragon Age: The Veilguard' is Keeping Its Horny Fanbase in Mind: 'We're Here For It'

By Hayes Madsen

Romance is in the air.

The Inverse Interview

2024's Most Overlooked RPG Was Inspired By Final Fantasy's Biggest Disappointment

By Hayes Madsen

A bold new vision.

Exclusive

Dawn of Duskmourn: How Magic the Gathering Created Its Scariest Set Since 2011

By Jake Kleinman

Wizards of the Coast’s designers break down the new horror cinema-inspired release and reveal three exclusive cards.

The Inverse Interview

The Most Overlooked RPG of the Decade Is Finally Getting Its Second Chance

By Hayes Madsen

A legendary creator returns.

The Inverse Interview

20 Years Later, the Most Classic Role-playing Game Has Still More to Prove

By Shannon Liao

The new Big Bad is really purple.