September 2023
Inverse Luminaries profiles the most innovative and exciting people in and around the games industry for their insights on the future of the medium.
“When we started working again, we had this urge to run as far away from Celeste as possible.”
“I don't care about AAA games anymore,” Weaver tells Inverse.
He also likens the indie game market to “a competitive blood-filled sea.”
“They say anybody can wear the mask,” Senior Creative Director Bryan Intihar tells Inverse, “but we want anybody to wear the mask and be good at wearing the mask at the same time.”
“You're really going to see game development be further democratized by the power of AI,” the company’s head of creator experience and ecosystem tells Inverse.
The creative director of Remedy Entertainment talks Alan Wake 2, video game adaptations, and Twin Peaks.
Read last year’s Luminaries