GDC’s annual survey highlights the latest in game development trends.
As in years past, most developers (65 percent) say they’re currently working on games for PC. That’s compared to 33 percent developing for PlayStation 5 and 28 percent developing for Xbox Series X/S.
Survey respondents whose studios are interested in exploring the blockchain through NFTs, cryptocurrency, or Web3 dropped from around 27 percent last year to 23 percent this year. Only 2 percent say their studios are actually using the blockchain.
Sky Mavis
Numbers are even lower when it comes to who actually wants to use the blockchain. About 14 percent of developers are interested, and 61 percent are actively opposed, with the rest remaining unsure.
When asked if they work for indie or AAA studios, developers’ responses show the distinction isn’t all that matters. Indie studios account for 39 percent of votes, and AAA studios got 23 percent. Others wrote in descriptions ranging from charity work to AA studios.
Developers see Fortnite as most likely to bring the metaverse to life, with 14 percent of votes. Horizon Worlds and Minecraft got 7 percent of the vote, Roblox earned 5 percent.
Remote work has become much more common since 2020, but some game studios have sought to bring staff back to the office in the last year.
The vast majority of respondents say harassment and threats from players are a major concern, with women and LGBTQ+ devs being the most likely to have experienced or witnessed harassment.
Unionization efforts at studios owned by Activision Blizzard have made headlines recently, but interest in unions stretches much further in the game industry.
Game Workers Unite
This year’s survey shows 53 percent of developers support unionization, a slight drop from 55 percent in 2022, while 22 percent have actively discussed forming unions with their colleagues.
Studios continue to focus more on accessibility, though fewer than half are making it a priority. This year, 38 percent say their studios are implementing accessibility features in games, the same number as last year.
Microsoft
But those who say accessibility measures definitely aren’t being implemented dropped from 36 percent last year to 32 percent this year.