If someone turnedThe Nightmare Before Christmas into a video game, it would look a lot likeLost in Random.
Inverse spoke to Zoink CEO & Head of Development Klaus Lyngeled and Game Director & Lead Writer Olov Redmalm to learn why this style was such a great fit for Lost in Random.
EA
“If you walk through towns or houses, you can see the prints of thumbs and fingers working with the clay. You get the sense that there have been giant people here who created this world before things started living in it.”
- Olov Redmalm, 'Lost in Random' Game Director & Lead Writer
EA
Everything in Lost in Random looks sculpted, which enhances the feeling of immersion and realism despite the fantastical nature of the world.
EA
“Going towards something handcrafted is very nice because it feels like you’re going away from it being too digital and too clean.”
- Klaus Lyngeled, Zoink CEO & Head of Development
As players exploreLost in Random and fight enemies, it begins to feel like the whole thing takes place within a giant board game.
Warner Bros.
Lyngeled cites the giant chess scene in Harry Potter and the Sorceror’s Stone as a major influence on Lost in Random’sworld design.
EA
“If we had the world of Random on a huge table, it would be the same scale as a board game.”
- Olov Redmalm
Laika
Lyngeled says that Zoink was also inspired by Laika films such as Kubo and the Two Strings and The Boxtrolls.
EA
No other game looks or plays quite like Lost in Random. Fans of claymation, board games, and indie vibes should keep this action-adventure spectacle on their radar.
EA
Lost in Random will be released for PC, Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series X on September 10, 2021.